Life always finds a way…

to turn your plans into voidless entities, aka game jam day 4 see previous post

So you’re motivated, you make a Game Design Document, you create your Godot project, and write down ideas and fill the document. You go to bed, and then life just messes up a bit with you.

So suddenly, it’s 3 days later and the game has barely moved forward. At least the good point is that it’s the week-end and some time can be spared to work on it.

This day’s work has scene the creations of quick scenes on Godot to be prototypes for the menus (main menu, options menu) and creation of a small theme for the buttons. I have also been reading a lot of documentation, watched a few explanations around nodes and signals.

The current main menu of Shadowbound

It’s not much, but it’s something. I took a picture from Wikimedia commons that I liked and changed a few parameters to make it more shadowy feeling to me. I might change it, but I needed something to move forward.

Tomorrow, I hope to work on the first level and basic core loop.

Author: Freyja

The Bear around these woods

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